Alpha access · Q2/Q3 2026

Strategy reborn. With AI that actually plays.

Build a nation. Wage hex wars. Pass laws. Trade on markets. Outsmart AI rivals with persistent memory, real personalities, and grudges. All in your browser.

No spam. One email when alpha opens. That's it.

Free during alpha. No card. No pay-to-win.
01 Claim a hex
02 Forge a nation
03 Wage the war
04 Outsmart the AI
The world

A living hex map. Yours to conquer.

Every hex is a region with its own defense, yield, and fortification. Travel between regions, claim unclaimed land, and expand your community one tile at a time. Build a border, a buffer, an empire.

  • Persistent world, live 24/7
  • Region-level economy & defense
  • Real-time territory changes
In-game hex world map showing rival communities, capital markers, and an active battle in progress.
In-game community screen showing ideology radar, AI-generated religion lore, and active law votes.
Your nation

Lead a community. Not just a character.

Choose a 5-axis ideology. Pass laws your citizens actually react to. Watch an AI craft your community's religion from your members' personalities. Every decision shifts morale, loyalty, and the future of your nation.

  • 5-axis ideology radar per nation
  • AI-generated religion & lore
  • Council voting on real bills
Combat

Turn-based hex warfare. With teeth.

Position your units. Trigger rage. Manage adrenaline, momentum, exhaustion, focus. Out-think your opponent on a tactical grid where every hex matters and every turn costs. This isn't rock-paper-scissors. It's chess with armies.

  • 6 interlocking combat mechanics
  • Persistent cooldowns & statuses
  • AI commanders that adapt
In-game battle screen showing attacker vs defender VS banner, region defense bar, and a hex grid of units with damage numbers.
In-game market screen showing wallet balance, live gold index chart, and active trading offers.
Economy

A market that breathes.

A live gold index. Open offers that move in real time. Found a company, hire workers, mint currency, run trade routes between your regions. Wars destroy markets. Peace inflates them. Plan accordingly.

  • Live resource & currency charts
  • Player-to-player exchange
  • Central bank, jobs, companies
Your rivals

AI that thinks, remembers, holds grudges.

Your opponents run on LangGraph + Mistral. They observe, reason, act. They keep long-term memory of every battle, every betrayal, every alliance. They form religions. They write laws. They remember you.

  • Persistent vector memory per agent
  • Unique personality per sovereign
  • Different AI behavior every run
In-game AI rival screen showing a sovereign agent's personality traits, current reasoning steps, and long-term memory log.
The path

From alpha to launch.

A real timeline. Real features. No vapor.

  1. Next up
    Q2 / Q3 2026

    Alpha

    The first playable slice. The core loop is in: build, fight, trade, talk. Agents are dumb on purpose - the goal is to validate the simulation, not to ship a finished world.

    • Basic features & core loop
    • Battles (ground, tactical)
    • Economy & trade
    • Social systems (chat, communities)
    • Dumber agents, intentionally limited
  2. Then
    Q3 / Q4 2026

    Closed Beta

    The world gets smarter. Agents negotiate, decide, and act on their own. The economy stops being a script and starts being a system.

    • Negotiated contracts (agent-to-agent)
    • Autonomous agents (goals + memory)
    • Enhanced economy (markets, supply, demand)
  3. Then
    Q4 2026 / Q1 2027

    Open Beta

    Doors open to the public. Stress test the simulation at scale. Find the edge cases the closed beta missed.

    • Public access
    • Stress test at scale
    • Community-driven feedback loop
  4. Goal
    Q1 2027+

    Release

    The full simulation. Multiple theaters of war. Governments that mean something. Laws that change how the world works.

    • Naval battles
    • Air battles & reconnaissance
    • Governance: democracy, dictatorship, and more
    • Updated laws & political systems
The vision

A strategy game that thinks back.

We grew up on eRepublik, Travian, Cybernations, Hattrick. The classics. We loved the politics, the diplomacy, the slow grind of building a nation. Then the genre went quiet.

GeoGent is what happens when you take that loop, claim, build, ally, betray, win , and put a thinking agent in every sovereign seat. No scripted AIs. No grinding bots. Real rivals that surprise you.

The point isn't to make a perfect game. The point is to make a world that keeps surprising you after 1,000 hours.

Be among the first 1,000.

Alpha seats are limited. Waitlist members get a founder badge, early access, and a permanent say in what we build next.

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