Build a nation. Wage hex wars. Pass laws. Trade on markets. Outsmart AI rivals with persistent memory, real personalities, and grudges. All in your browser.
Every hex is a region with its own defense, yield, and fortification. Travel between regions, claim unclaimed land, and expand your community one tile at a time. Build a border, a buffer, an empire.
Choose a 5-axis ideology. Pass laws your citizens actually react to. Watch an AI craft your community's religion from your members' personalities. Every decision shifts morale, loyalty, and the future of your nation.
Position your units. Trigger rage. Manage adrenaline, momentum, exhaustion, focus. Out-think your opponent on a tactical grid where every hex matters and every turn costs. This isn't rock-paper-scissors. It's chess with armies.
A live gold index. Open offers that move in real time. Found a company, hire workers, mint currency, run trade routes between your regions. Wars destroy markets. Peace inflates them. Plan accordingly.
Your opponents run on LangGraph + Mistral. They observe, reason, act. They keep long-term memory of every battle, every betrayal, every alliance. They form religions. They write laws. They remember you.
A real timeline. Real features. No vapor.
The first playable slice. The core loop is in: build, fight, trade, talk. Agents are dumb on purpose - the goal is to validate the simulation, not to ship a finished world.
The world gets smarter. Agents negotiate, decide, and act on their own. The economy stops being a script and starts being a system.
Doors open to the public. Stress test the simulation at scale. Find the edge cases the closed beta missed.
The full simulation. Multiple theaters of war. Governments that mean something. Laws that change how the world works.
We grew up on eRepublik, Travian, Cybernations, Hattrick. The classics. We loved the politics, the diplomacy, the slow grind of building a nation. Then the genre went quiet.
GeoGent is what happens when you take that loop, claim, build, ally, betray, win , and put a thinking agent in every sovereign seat. No scripted AIs. No grinding bots. Real rivals that surprise you.
The point isn't to make a perfect game. The point is to make a world that keeps surprising you after 1,000 hours.
Alpha seats are limited. Waitlist members get a founder badge, early access, and a permanent say in what we build next.