SPIELOS FEATURES
The whole company as
eight real blocks.
One loop drives everything - GOAL, OBSERVE, DECIDE, ACT, EVALUATE. Director and Departments sit at the top, then Workflows, Agents, Skills, Evals, Connections, and Artifacts. Every block below has a page that describes exactly what it is in SpielOS today.
Every part of the company runs through one loop.
A Goal defines the result. SpielOS observes the available evidence, chooses the next bounded action, performs the work through approved Connections, and evaluates what happened before deciding what comes next.
Goal
Define the result
Observe
Read the current evidence
Decide
Choose the next allowed action
Act
Perform the work
Evaluate
Compare the result with the goal
Departments are reusable parts of the company.
A Department owns one business capability, such as Outbound, Content, Customer Support, Research, or Operations. It can work independently or contribute to a larger company Goal. Departments coordinate without becoming one permanent, fragile workflow.
One accountable business capability combines the parts needed to complete repeatable work.
Workflow
The repeatable path
Agent
A bounded role
Skill
A reusable method
Evals
Quality gate
Connection
Approved access
Artifact
Output and evidence
The company tree.
Each block is a real part of the SpielOS runtime running this company. Click a block to read the page that describes it exactly.
Director
The role that owns Goals, the loop, approvals, evidence, and outcome reports.
Departments
Durable business capabilities that each own one part of the company's results.
Workflows
Repeatable playbooks inside a Department, declared as a graph of typed steps.
Agents
Bounded executors that claim and complete workflow steps.
Skills
Reusable methods agents follow to do one kind of work.
Evals
LLM-as-judge quality gates over every artifact.
Connections
Approved access to external systems, host-first.
Artifacts
Output and evidence produced by every run.
The company stays under control while the work keeps moving.
Important actions can wait for human approval. Connections limit where the system may act. Artifacts preserve the work and its evidence. Evaluation shows whether the result was useful, not only whether an Agent produced an answer.
- Persistent Goals that survive a chat session
- Human approval where judgment matters
- Controlled access to external systems
- Visible outputs and evidence
- Evaluation against the intended result
- Separate business experiments and system improvements
See one Department run from goal to result.
Outbound is one real Department in the company. It turns a sales objective into specific, evidence-backed work.
- 1
Goal
Create qualified sales conversations.
- 2
Observe
Review the ICP, prospect evidence, delivery state, and remaining qualified queue.
- 3
Decide
Choose the next qualified prospects and permitted channel.
- 4
Act
Research, draft, approve, and deliver specific outreach.
- 5
Evaluate
Review delivery, replies, qualified conversations, and evidence quality.
- 6
Artifacts
Prospect research, message drafts, delivery records, and results.
Start with one workflow inside your company.
We identify one repetitive process, define its result and constraints in an Agent Brief, and build the working system on SpielOS.
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